This is a unique mechanic for Repanse’s campaign.ĭo not turn on research yet. Move your armies into a settlement in order to carry up to 5 turns worth of water with them. Key Info: Starting Turn 2, you need you armies to carry water or they suffer Desert Attrition. Other option might be Grail Guardians and/or Grail Knights, which should also be a powerful doomstack. Battle realms cheat faster peasant plus#Repanse plus Henri le Massif (on his Hippogryph) + 1-2 Life Damsels with the rest being Royal Hippogrphy Knights should make any battle ridiculously easy.
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